![]() ![]() Software and video game development software The Fusion series was designed to be a user-friendly yet powerful drag-and-drop game and application creation program, easily accessible to either those well-versed or inexperienced in programming. The aim of Clickteam Fusion 2.5+ was to make it easier to manage and organize large projects, as well as to improve performance of games created with the software. It introduced new features such as child events, which only run if their parent events are true, support for DirectX11, new output window in the debugger, a profiler, and more. In 2019, Clickteam released a new DLC for Clickteam Fusion 2.5, named Clickteam Fusion 2.5+. Notably, for several games the source code was included. Around ten games and Fusion 2.5 with various export modules were offered in the "Clickteam Fusion 2.5 Bundle". In September 2016, Clickteam partnered with the Humble Bundle and offered a Fusion 2.5 centered bundle. This title is the successor to Multimedia Fusion 2, the company's most well-received software application to date. Subsequent releases included, released in 1996, Clickteam's second product, Click and Create later renamed Multimedia Fusion Express which included more advanced features which the original Klik & Play lacked, such as scrolling, and a timeline editor, 3D game-making tool Jamagic The Games Factory The Games Factory 2 and Multimedia Fusion.Ĭlickteam's most recent application is Clickteam Fusion 2.5 (CF 2.5). Klik & Play For Schools was available for download in Clickteam's website during the course of 2006, now being available for the public in general. A version for educational use, dubbed Klik & Play For Schools, was also released as freeware, to be used exclusively for school activities. Ĭlickteam's debut software was Klik & Play, released in 1994 as commercial, proprietary software. Yves Lamoureux was also a successful game developer prior to co-founding Clickteam, working with multiple companies on games. Both of these have since been released in open-source form on the Clickteam orginisation website. ![]() They are most known for publishing the first seven titles in the Five Nights at Freddy's series.īefore founding Clickteam, François Lionet was the programmer of STOS BASIC, a programming language released in 1989 for the Atari ST, and AMOS BASIC, a more advanced language released in 1990 for the Commodore Amiga. Founded by Francis Poulain, François Lionet and Yves Lamoureux, Clickteam is best known for the creation of Clickteam Fusion, a script-free programming tool that allows users to create video games or other interactive software using a highly advanced event system. So it is maybe something worth considering if you really want to go for that 2.5D GTA look and feel with no coding.īut yeah, overall GDevelop seems to be a good choice for your needs based on what you told.Clickteam is a French software development company based in Boulogne-Billancourt, Hauts-de-Seine. GD is a 2D only engine where CTF do actually have a 3D engine for Windows platform I believe. ![]() I believe there was a discussion about it to add support for 3D objects but I believe the devs agreed not to add any 3D functionality to avoid people falsely believe GD is becoming 3D game engine and start asking for advanced 3D features. GDevelop 4 did have 3D objects but not GD5. Top-down GTA like shooter is totally possible in GDevelop with particles and full screen effects and lights, one limitation is maybe that there is no 3D objects supported in GDevelop 5 so you won’t be able to create the buildings and fences like in GTA 1,2. Yes I think the scene editor is pretty good in GDevelop one of the best, and object management is slightly better compared to CTF I guess more similar to Construct indeed but out of the 3 I would say Construct the better choice. ![]()
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